In my Project and Portfolio class we began with environmental sounds for week one. These sounds were ambient type sounds that created the atmosphere that the character was surrounded in. For the second week the sounds were more focused on the player. For week three we focused on McGuffin Device sounds and for week 4 we captured the full game sounds. Over the whole month we have been working on developing the game sounds until it was complete and reach it’s full potential. Here below are the weekly video’s for all the assignments except week 2 which was deleted by accident.